Can anyone help me solve this one:
I've programmed a bunch a scenes in my Elation DMX Operator 192 for the ADJ Punch LED Pro's & ADJ REVO III's. The Punches are all set to the 7 channel mode and all have the same DMX address. The light board is set to a 2 sec. fade between scenes.
During the creation of some of the scenes, I used the handy color macro function (ch. 5) for the Punches instead of color mixing by eye.
When I manually trigger the scenes from the board, the Punches scroll thru a series of unwanted color macro color changes until finally arriving at the designated color. This happens on EVERY scene in which the Punches use a color macro color.
The problem is allviated if, instead of using the color macro function, the lights are RGB color mixed. Scene changes for the RGB mixes will produce a smooth fade between scenes/colors instead.
I notice a similar sort of thing happening in the 10 channel mode for the REVO III's as well - scene changes will cause them to scroll thru a series a patterns until they finally arrive at the designated scene pattern. There is no fix for this as they can't be RGB mixed.
Increasing the length of the fade time causes the color/pattern changes to happen even more slowly. Decreasing the fade to 0.0 will cause the scenes to effectively change to the intended look, however, you lose the ability to smoothly fade and so the scene change appears to be rather abrubt.
I've made certain that when programming the Punch scenes there is no unwanted ch. 6 data going to the Punches which would envoke them to scroll thru their 3 or 7 color color change mode functions.
Is there a fix for this?
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