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Is there a way to program a "bump" ?

Here's a scenario ... lights on at 75% and the song comes to an end with several energetic (cymbal crash) stops.

I would like the lights to flash at 100% at each stop. This can be manually controlled by the sound guy since he will have the laptop at his mix position.

I could readily do this in the pre-DMX days with my foot controller that had a "bump" button.

Thanks for any suggestions.
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Great suggestions ... I'll give it a try.

Many thanks!

~ ~ ~ ~ ~

Yea ... I've looked out from the stage many times in envy of the FOH guy ... sipping a cool one, talking to all the pretty ladies, making plans for later on. Maybe that's why he keeps the lights up all the time ... so we can't see what's going on back there! My heartfelt sympathies to the FOH engineer. LOL -Smiler
I don't know what shows you're doing, but back at FOH, my attention is on the stage, nowhere else. Sipping on a cool one? Not likely, as I don't drink, but even so, the water bottle doens't get hit too often during the set. Pretty ladies? Sorry, those are distractions. I'm doing FOH, monitors, recording mix(and monitoring that), video switching AND lights. I got no time for anything but ensuring that band is taken care of.

Perhaps someone needs to keep their mind on their job. And the way you're saying it, it sounds like someone isn't paying attention to you and your crew up there on stage. That's not how it's supposed to be.

But back to the post's topic:
I have a Novation Launchpad that I'm barely using. I'm sorta annoyed that MyDMX can't work with more than 1 MIDI stream at a time(be it via a MIDI interface, or USB MIDI device). But, I digress. The Launchpad is an 8X8 matrix of buttons, which would be convenient for hitting bumps on and off. It's in the range of affordable as well. But, short of that, the Korg NanoPad(test it before you leave the store, they are notorious for in-box fatalities) would be cost-effective 12-button alternative(X 4 banks giving you 48 pads). My thought is that regardless of behind the console or on the stage or even a dedicated operator, having easy to hit buttons is a huge advantage in making stuff like this easier. I'm sure all your end of song bumps aren't the same(but similar maybe). This allows them to ride it out better.
[QUOTE]Originally posted by Chris Pickett:
I'd go one better. If you know how long you want the bump to be, you could program the bump scene to go back to the 75% scene.

Chris ... this should work nicely for my application, but I can't seem to get the "cycle" mode working to proceed to the next scene. In the "Next" column, I have selected the scene that the Bump should go to, but it won't cooperate.

What have I missed?

Thanks
Last edited by Former Member
Well, this may or may not be tricky. It really depends on how you do it.

Thank goodness I use 2 monitors!! One to see MyDMX with and one to deal with this stuff.

In the editor window, I'm sure you've made a scene called "Bump" or somethng like that and in a convenient location. If it's not currently in a convenient location, you can fix that later, but it WILL involve additional fixes later.

Go to the LOOP and select 1 Loop. Chances are this is the one biting you in the butt and causing you grief.
For Next, have the Bump scene go to where you want it to go next.

Lastly, in the bump scene, you may wish to disable the fade(the S-looking button between NEXT and TRIGGER), but I'd also NOT program a fade, leaving it at all zeros and setting your HOLD for a quarter second(.24, you can't get .25). You may end up having to tweak this time to whatever works for you. I think a quarter second is too short, so if you want to go ahead and bump that to .48 to .52(roughly a half second), that actually might be a better starting point.

Set your NEXT scene to be the name of the scane you want this BUMP to go do after it's done the HOLD time. This is super, mega important: If you move your scenes around for whatever reason(say, better organization), you'll need to redo your NEXT just to be safe.

I'd also assign a keyboard trigger to your bump scene, or else a MIDI trigger.

This really depends on how you want to do things though. I'm assuming you want quick in and out sort of things going on.

Don't forget to save. You might want to quit MyDMX and re-launch just to double check. I recommend this.

Yes, I know I've covered steps you've already done. I covered those points again for your sanity and for the sake of others trying to learn from this so they get the complete picture.
Dang ... I had it programmed just like you suggested and it was not working. So, I held up your post in front of the MyDMX screen and, shazam, it now works perfectly. Your powers are exceptional!

Actually, I think your suggestion of quitting and re-launching the program may also be the key. I had not done that yesterday so, when I turned it on now, that may have re-set everything.

In the Next field, I experimented with selecting "Next" as well as selecting the name of the scene that I wanted it to go to after the full-on bump and it works just fine in either parameter.

I also like your suggestion of assigning a keyboard trigger so the bump can be readily accessed.

Thank you for taking the time to provide such great detail, Chris. Your wealth of knowledge is much appreciated.

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