Using the kick drum probably will not be the best option as it will trigger your scenes too quickly, even for a slow song. Unless the drummer only plays the kick drum on beat one of every bar, the light show will be way too busy in that mode. A better option may be the snare, or maybe something from the overhead mics, since they tend to lend themselves to the cymbal hits as well as tom attacks, which just so happen to fall at important times in the music where you need a nice scene change.
I would use the audio line in for triggering fast chases or syncing up relatively quick scene changes, or for an 'autopilot' mode when you have to focus on preparing a bigger upcoming scene change (or you have to step away from the console).
If the music is like dance music with solid, equally spaced, thumping quarter note beats, then the audio sync option is fine. But for other styles with more intricate rhythms, the audio sync option may not be the best one because complex incoming singnal information may cause unwanted scene changes, etc.
You might be able to duplicate a line into the front-of-house console and EQ the heck out of it with gates and all to get exactly what you want, but it might just turn out to be more work than just changing the scenes manually.
Toy around with it and let us know how it goes.
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