Its tuff because the up/down movement (Y) is faster than the left/right movement (X). Here's what I do to make it look like a circle. I set the movement rate of the scans kinda slow (that would be a lower value for channel 6), then make, say 4 points like a square that you will have it move through. Set the chase speed to be a bit faster than how long it will take the scan to actaully get to the next point, so part way to location one, the timer expires and it starts to move to location 2, before it gets to 2, its changes direction to go to 3... If you add more points it looks more like a circle. You can test it by just clicking though the scenes before the scan is done moving. Im not sure if there is a better way, other than to have a computer calculate it for you and send the right DMX values to actually make a circle.
--Kevin