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Reply to "Getting moving heads to operate as mirror images."

Just to clarify. If using 8 bit for a fixture that has 360 degrees of pan, each increase in DMX value moves that light 1.4 degrees, which is a lot. It gets worse, because if you have 540 degrees of pan, you are moving 2.2 degrees with each increase in DMX value and 2.5 degrees for 630.

Up this to 16 bit, then each DMX value moves .005 degrees for 360, .008 for 540, and .010 for 630. Run you movers in 16 bit whenever possible really for pan and tilt. The difference is night and day when it comes to smooth, accurate movement. 16 bit for other things can be useful, mainly gobo rotation to get custom gobos spot on and focus, but can eat up channels very fast. The gains aren't all that great over 8 bit control for a lot of other functions.
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